Port Peril is one of the largest pirate ports on the coast, though legitimate merchant ships still dock here to trade. The city is protected by walls, and the stronghold of Fort Hazard. All manner of vices can be found in its twisting streets, and its busy markets thrive on the sale of stolen goods. Rumour has it that the plunder from decades of piracy is hidden in sea caves beneath the city.
The harbour is deep enough to accommodate even the largest and most heavily laden of vessels. Visitors to Port Peril are required to dock at the Crescent Harbor, which is overseen by surly harbour-master. There, their vessels have their cargoes inspected before they are allowed to continue on to the main docks.
Corruption +4; Crime +0; Economy +6; Law +7; Lore +6; Society +6
Qualities holy site, notorious, prosperous, rumormongering citizens, strategic location, superstitious
Population 43,270 (27,636 humans; 3,891 half-elves; 3,496 halforcs; 2,663 gnomes; 2,230 halflings; 1,798 elves; 1,357 dwarves; 199 other)
_Captain Kerdak Bonefist, the Hurricane King (NE male human fighter 8/Inner Sea pirate 10 )
Base Value 29,744 gp; Purchase Limit 225,000 gp; Spellcasting 8th
Minor Items all; Medium Items 4d4; Major Items 3d4