Belhaim presents a sleepy, rustic façade to the wandering visitor. The town is in large part self-sufficient. Its main commodities are pottery and fish, but the town doesn’t receive enough trade to garner much renown from these industries. Most of the town’s inhabitants work for family businesses or provide services. Residents are fractious, and they have long memories. Minor squabbles are common among neighbors who have differing beliefs.
LN small town
Corruption +2; Crime –1; Economy +0; Law +4; Lore +2; Society –1
Qualities insular, rumormongering citizens
Government overlord (Baroness)
Population 388 (377 humans, 1 elf, 3 half-elves, 5 half-orcs, 1 halfling, 1 gnome)
Lady Origena Devy, baroness of Belhaim (LN female middle-aged human aristocrat 5)
Arnholde Devy, son of Lady Origena, and future baron of Belhaim (LN male old human aristocrat 1/expert 2)
Balthus Hunclay, doomed scholar (N male human wizard 9—deceased)
Azmur Kell, druid of the Green Faith (N male human druid 8—missing)
Bassy, talkative Belhaim historian (CG female venerable gnome bard 3)
Base Value 1,000 gp; Purchase Limit 5,000 gp; Spellcasting 5th
Specific Magic Items For Sale
House of Abadar +1 light crossbow, +2 longsword, scroll of restoration (3)*, wand of cure moderate wounds (39 charges)
Shrine of the Seven Roses deep red sphere ioun stone, goggles of minute seeing, wand of lesser restoration (43 charges)
Sensina Hides +1 studded leather armor
Delbin’s Devices +1 frost short sword, golembane scarab, ring of minor acid resistance
Chance Smithy +1 bashing heavy steel shield
Insular: The settlement is isolated, perhaps physically or even spiritually. Its citizens are fiercely loyal to one another.
Rumormongering Citizens: The settlement’s citizens are nosy and gossipy to a fault—very little happens in the settlement that no one knows about.