Built on the lip of the mountainous crater of The Endless, Crater caters almost exclusively to adventurers. Heroes, travelers and thrill-seekers alike come and go from the town all the time – and since Crater is the last place to spend time, or coin, before one enters the Halls in the crater below, they do their best to extract as much of it from passersby as they can. Of course, as people do occasionally come back out of the dungeon, Crater also offers adventurers a chance to sell their hard-won spoils to a wide variety of art collectors, historians and eccentric wizards.
It also happens to have the foremost researchers in the world on time magic, as not only does The Endless have some of the strangest and most dramatic time magic known, the town itself has a strange temporal effect, making it difficult for people to enter and leave the city except at very precise times.
CG small town
Corruption +0; Crime +1; Economy +0; Law -2; Lore -2; Society +5
Qualities wealthy patron
Government council (Survivor’s Council)
Population 1,300 (1,000 humans; 100 elves; 50 half-elves; 150 other)
Proho Sleem (N male human alchemist 5, expert 3)
Theodora Hill (LG female human aristocrat 4)
Astrid Fyre (NG female human expert 3)
Salos Capernicus (CN male human wizard 4 / cult master 3 [Pathfinder Roleplaying Game: Occult Adventures])
The Rupert Brothers (twelve LN male human expert 2)
Base Value 2,000 gp; Purchase Limit 12,000 gp; Spellcasting 4th
Minor Items 3d4; Medium Items 1d6; Major Items —
Wealthy Patron a small group of wealthy individuals (Theodora Hill and the Rupert Brothers) controls the majority of the market. Increase Base Value and Purchase Limit by 100%, but any transaction more than 25% of the city’s new Base Value must go through members of that group.